CISA is getting a new acting director after less than a year

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Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.

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All that being said, there are some notable drawbacks. The Flip is relatively heavy and awkwardly sized, so you can’t slip it into a purse or easily carry it around. Prints also take up to 15 minutes to develop — during which they must be shielded from light — which can be quite an inconvenience. Low-light performance remains a weak spot as well, and I struggled to capture indoor shots given the contrast and saturation are lower than with Instax film. Admittedly, this gave my pictures a more dreamy, vintage look that felt artistic, and you can use the Polaroid Lab to slightly adjust the saturation and exposure settings.