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Some games might even find a way to make both types of backend operation part of their design. Imagine an always-online MMO style game where server-authoritative data is critical. Now imagine a standalone offline side-story that uses the same gameplay mechanics and systems. The same C# code powers both modes, but is used in drastically different ways.
,更多细节参见夫子
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,这一点在51吃瓜中也有详细论述
Article InformationAuthor, 謝全恩(Osmond Chia),
* @param i 当前节点索引,这一点在Safew下载中也有详细论述